Voila La sorti du Nouveau Structure Deck nommé Rebellion of the Machines date de la sortie est 14.09.2006:
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Le Contenue du deck :
SD10-JP001 Antique Gear Gadgel Dragon [Ultra Rare]
Earth/Machine/8/3000/2000
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When you tribute summon this card, and if a sacrafice is one of the following cards this card gains the following effect:
Green Gadget: During a battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's lifepoints.
Red Gadget: If this card battles with a monster, inflict 400 points of damage to your opponent's Life Points.
Yellow Gadget: When this card destroys your opponent's monster as a result of battle and sends it to the Graveyard, inflict 600 points of damage to your opponent's Life Points.
SD10-JP002 Antique Gear Gadgel Chimera
Earth/Machine/6/2300/1300
When you tribute summon this card, and if a sacrafice is one of the following cards this card gains the following effect
- Green Gadget: Increase this card's attack by 300.
- Red Gadget: When this card successfully direct attacks your opponent, do 300 damages to opponent.
- Yellow Gadget: When this card destroys an opponent's monster as result of battle, do 700 damage to your opponent.
SD10-JP003 Antique Engineer
Earth/Machine/5/1500/1500
Negate the effect of a Trap Card that targets this card and destroy it. When this card destroys a monster as a result of battle and sends it to the Graveyard, destroy 1 Spell or Trap Card on the field. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
Dead Revolver the Mobile Soldier
SD10-JP004
????
Earth/Machine?/4/??/??
SD10-JP005 Mechanical Chaser
Dark/Machine/4/1850/800
SD10-JP006 Green Gadget
Earth/Machine/4/1400/600
When this card is summoned or special summoned, find the "Red Gadget" in your deck and add to your hand.
SD10-JP007 Red Gadget
Earth/Machine/4/1300/1500
When this card is summoned or special summoned, find the "Yellow Gadget" in your deck and add to your hand.
SD10-JP008 Yellow Gadget
Earth/Machine/4/1200/1200
When this card is summoned or special summoned, find the "Green Gadget" in your deck and add to your hand.
SD10-JP009 Cannon Soldier
Dark/Machine/4/1400/1300
Offer 1 monster on your side os the field as a Tribute to inflict 500 points of Direct Damage to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.
SD10-JP010 Gear Golem the Moving Fortress
Earth/Machine/4/800/2200
Pay 800 Life Points. This card can attack your opponent's Life Points directly this turn.
SD10-JP011 Heavy Mech Support Platform (x2)
Dark/Machine/3/500/500
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)
SD10-JP012 Antique Gear Golem
Earth/Machine/8/3000/3000
This card cannot be Special Summoned. When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
SD10-JP013 Antique Gear Beast
Earth/Machine/6/2000/2000
This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
SD10-JP014 Antique Gear Soldier
Earth/Machine/4/1300/1300
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
SD10-JP015 Antique Gear (x2)
Earth/Machine/1/100/800
While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position.
SD10-JP016 Antique Gear Cannon
Earth/Machine/2/500/500
By Tributing this card, inflict 500 points of damage to your opponent's Life Points, and then neither player can activate Trap Cards during the Battle Phase of this turn.
SD10-JP017 Antique Gear Garage
Normal Spell
Return 1 "Antique Gear" monster from your Graveyard to your hand.
SD10-JP018 Antique Gear Tank
Equip Spell
This card can only be equipped to an "Antique Gear" monster. The equipped monster gains 500 ATK. When this card is destroyed and sent to the Graveyard, inflict 500 damage to your opponent.
SD10-JP019 Antique Gear Bomb
Normal Spell
Select 1 "Antique Gear" monster on your side of the field to activate. Destroy the selected monster and inflict damage to your opponent equal to half the original ATK of the selected monster.
SD10-JP020 Antique Gear Hand
Equip Spell
This card can only be equipped to an "Antique Gear" monster. A monster that battles with the equipped monster is destroyed at the end of the Damage Step.
SD10-JP021 Antique Gear Factory
Normal Spell
Select 1 monster in your hand that includes "Ancient Gear" in its card name (show the monster to your opponent). Remove from play cards in your Graveyard that include "Ancient Gear" in their card name(s) whose total Levels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this turn.
SD10-JP022 Antique Gear Drill
Normal Spell
You can only activate this card by discarding 1 card from your hand while a monster that includes "Ancient Gear" in its card name is face-up on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You cannot use that Spell Card this turn.
SD10-JP023 Antique Gear Castle
Continuous Spell
Increase the ATK of each face-up monster on the field that includes "Ancient Gear" in its card name by 300 points. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon a monster that includes "Ancient Gear" in its card name, you can substitute this card for a Tribute(s), if the number of counters is equal to or greater than the number of required Tribute(s).
SD10-JP024 Mystical Space Typhoon
Destroy 1 Spell or Trap Card on the field.
SD10-JP025 Limiter Removal
Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect.
SD10-JP026 Heavy Storm
Normal Spell
Destroy all Spell and Trap Cards on the field.
SD10-JP027 Enemy Controller
Quick Spell
Select and activate 1 of the following effects:
- Change the battle position of 1 face-up monster on your opponent's side of the field.
- Tribute 1 monster on your side of the field. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.
SD10-JP028 Weapon Change
Normal Spell
You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.
SD10-JP029 Machine Duplication
Normal Spell
Select 1 Machine-Type monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck.
SD10-JP030 Pot of Avarice
Normal Spell
Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards from your Deck.
SD10-JP031 Mobile Fortress - Strong Hold
Normal Trap
After this card is activated, it becomes a monster card (Earth/Machine/4/0/2000) and summoned in Defense Position. While "Yellow Gadget", "Green Gadget" and "Red Gadget" are all face-up on your side of the field, this card's ATK becomes 3000. (This card is still treated as a Trap Card.)
SD10-JP032 Ultimate Offering
Continuous Trap
By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.
SD10-JP033 Sakuretsu Armor (x2)
Normal Trap
You can only activate this card when your opponent declares an attack. Destroy the attacking monster.
SD10-JP034 Micro Ray
Normal Trap
The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.
SD10-JP035 Rare Metalmorph
Continuous Trap
Increase the ATK of 1 Machine-Type monster on the field by 500 points. Only once, negate the effect of a Spell Card that designates the monster. When the selected monster is removed from the field, destroy this card.
SD10-JP036 Covering Fire
Normal Trap
If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step.
SD10-JP037 Roll Out!
Normal Trap
Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.
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